Trip: t
Trip Dice were introduced in the Lunch Money expansion by Atlas Games.
They are represented by a "t" before the die. They can make a special
attack, called a Trip Attack,
and Trip Dice do not count for determining who goes first. In all
other respects, they behave like normal dice.
To make a Trip Attack, choose any one opposing die as
the Target. Roll both the
Trip Die and the Target, then compare the
numbers they show. If the Trip Die now shows an equal or greater number
than the Target, the Target is
captured. Otherwise, the attack merely has the effect of re-rolling both
dice. A Trip Attack is illegal if it has no chance of
capturing. This is posible in the case of a Trip-1
attacking a Twin Die.
Clarifications:
- tq (Trip Queer): Trip Queer dice Power attack when Tripping.
- ts (Trip Shadow): Trip Shadow dice Power attack when Tripping.
- tw (Trip Slow): Slow is redundant.
Inconsistencies:
- t@ (Trip Chaotic): Tripping a Chaotic die does VERY VERY STRANGE THINGS.
- tf (Trip Focus): Focus dice can NOT be used with dice that are not counted for initative.
Bugs:
- td (Trip Stealth): Stealth Trip dice CAN Trip attack.