Turbo: !
Turbo Dice is represented by "!" after either
a Swing Die, such as "X!", or an Option Die, such as "1/30!". After your starting roll, you may change the size of a Turbo Die
every
time you roll it. Decide on a size first, then roll the new die as usual.
If a Turbo Die is rerolled by a player other than the player who has
the Turbo Die, then the size cannot be changed, such as a Trip Die
performing a Trip Attack on a Turbo die.
Clarifications:
- Turbo dice can ONLY be on Swing or Option dice.
- !F (Turbo Fire): Firing will not activate Turbo Swings.
- ! (Turbo Ornery): You can only change size of Turbo dice if they attack.
Inconsistencies:
- !? (Turbo Mood): Turbo is redundant. It is called a 'Turbo Mood', but it works like a Mood.
- !B (Turbo Berserk): Berserk Turbo Swing will halve the size that was select for the Turbo. The die keeps the Turbo skill.
- !m (Turbo Morphing): Turbo is redundant. It works like a Morphing die.