Button Men Skills (v1.0) (updated 1-31-03)
This is the complete list of all skills that are supported in the Button Men web game. You can click on the name of a skill to view the detail screen which describes the skill in depth.
Any skill with a (*) after the name is an unofficial skill

NameCodeDescriptions
Auxiliary+Allows for an extra die for a game.
BerserkBCan not Skill Attack. Can make a Berserk Attack (exactly like a Speed Attack) and then halves and loses Berserk.
ChancecCan be rerolled to get Initative.
Chaotic *@Changes skills every time it rerolls.
Doppleganger *DBecomes a duplicate of the die it captures during a Power Attack.
FireFCan not Power Attack. Can add to Power and Skill attacks.
FocusfCan be used to get Initative, but can't be used the next round.
Jolt *JProvides an extra attack if it attacks or is captured.
KonstantkCan not Power Attack. Does not reroll (value does not change). Can be added or subtracted during a Skill Attack.
Maximum *MDie always rolls the maximum value.
Mighty *HIncreases size every time it rerolls.
Mood?Randomly changes Swing die size every round it is rerolled.
MorphingmWhen attacking, copies the captured die's size.
NullnWorth 0 points, and die it captures is worth 0 points.
Optionx/yCan set it's size to either x or y every round the player looses.
OrneryoRerolls every round if the player makes an attack.
PoisonpWorth negative points.
QueerqActs like a Shadow die if it rolled odd.
Radioactive *%If involved in an attack, has a chance to dive the attacking die into two dice.
RageGNot counted for initative. When attacked, a duplicate die replaces the Rage die.
ShadowsCan not make Power Attacks. Can make a Shadow attack, which can capture a die inbetween the value of the Shadow die and it's max value.
Slow *wNot counted for Initative.
SpeedzCan make a Speed Attack, which can capture MULTIPLE dice that add exactly to the value rolled on the Speed die.
StealthdCan only be captured by a skill attack involving 2 or more dice. Can only make Skill attacks with another die. Can not make any other attacks.
StingergNot counted for Initative. During a Skill Attack, can substitute any value between 1 and it's value.
Time and Space^When it rerolls, if it rolls odd, then the player gets an additional turn.
TriptNot counted for Initative. Can make a Trip Attack, which rerolls both the Trip die and then target die and then checks to see if the result is a valid Power Attack.
Turbo!Changes the Swing Die size every time it is rerolled.
Twin(x,y)Two dice that attack and score as one.
Warrior`Can be brought into the game via a Skill Attack
Weak *hShrinks size every time it rerolls.
Wildcard *CDoes not reroll like a polygonal die. Rerolls into a value between 2 and 20.
Value *vScored as if the size is the current value of the die.
Swing Dice:
R SwingRCan be any value between 2 and 16.
S SwingSCan be any value between 6 and 20.
T SwingTCan be any value between 2 and 12.
U SwingUCan be any value between 8 and 30.
V SwingVCan be any value between 6 and 12.
W SwingWCan be any value between 4 and 12.
X SwingXCan be any value between 4 and 20.
Y SwingYCan be any value between 1 and 20.
Z SwingZCan be any value between 4 and 30.